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New Mortal Kombat 11 Patch Out Now -- Here's Everything It Adds And Changes

A new update for Mortal Kombat 11 has arrived, and it's a big one. The new update, which is available now on PS4 (and is coming to Xbox One, Switch, and PC soon), fixes exploits and issues, makes changes to matchmaking, introduces some AI adjustments, and a lot more. You can see the full patch notes posted at the bottom of this story.

In addition to the update, today marks the release of developer NetherRealm's response to the Mortal Kombat 11 microtransaction controversy. The studio maintains that it does not want to artificially push people toward spending money on microtransactions.

And in a "thank you" effort and a measure of good faith, the company is releasing a free in-game currency bundle for all Mortal Kombat 11 players. This bundle--which includes 500,000 Koins, 500 Hearts, 1,000 Souls, and 1,000 Time Crystals. The bundle is coming to PS4 with the new update today, and should arrive on other systems soon.

You can see the full patch notes below, as posted by NetherRealm on Reddit.

"There's a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp," Edmond Tran wrote in GameSpot's Mortal Kombat 11 review-in-progress. "The unfulfilling approaches to the game's dynamic single-player content and progression may feel like they've totally whiffed (at least at this early stage), but Mortal Kombat 11 hits where it matters."

Mortal Kombat 11 Patch Notes:

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

• Tweaks to online matchmaking

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana's Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

• Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players



from GameSpot - All Content http://bit.ly/2V4lHUV

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