Skip to main content

Ghost Recon: Breakpoint: Pre-Load, File Size, Server Start Times, And More

The next Ghost Recon game, Breakpoint, is almost here. The Tom Clancy game launches for PlayStation 4, Xbox One, and PC on October 4. Ahead of that, Ubisoft has detailed a number of important launch details covering pre-loading, early access, file sizes, server start times, and more.

Early Access (Digital):

Everyone who pre-ordered Breakpoint or buys the Gold Edition of the game can start playing on October 1, which is three days before the public release on October 4.

Pre-Load (Digital):

Xbox One -- Pre-loading in all regions is available now, for all versions of the game.

PS4 -- Pre-loading begins from midnight local time on September 29 for Gold Edition. Pre-loading for the Standard version starts midnight local time on October 1.

Uplay PC -- Pre-loading is available now.

Epic Games Store -- Pre-loading is available now.

No Caption Provided
No Caption Provided

File Sizes (Digital):

Xbox One: Pre-load 40.1GB; Day 1 patch 13.5 GB

PS4: Pre-loading 47.3GB; Day 1 patch 10 GB

Uplay PC + Epic Games Store: Pre-load 41.36GB; no Day 1 patch because pre-load includes it

Those who download Breakpoint on PS4 or Xbox One after launch will instead see a single download size that is larger as it combines the pre-load file size and the Day 1 patch. Another note to be aware of is those who buy a physical copy of Breakpoint must download the Day 1 patch to start playing.

Server Start Times:

Online servers go live September 30 at 11 AM UTC. Take a look at the chart above to find out when the game's servers go live in your part of the world.

Ghost Recon: Breakpoint's release on October 4 is just the beginning for the military shooter. Ubisoft is planning to support the game for a long time after release with lots of new content, including the franchise's first raid and much more.



from GameSpot - All Content https://ift.tt/2mdTP0w

Comments

Popular posts from this blog

MediEvil Review - Bones 'n Brawn

As a remaster of the 1998 puzzle-platformer of the same name, MediEvil holds up reasonably well. Its cartoonishly charming characters and varied, if relatively simplistic, level design both stands the test of time and looks better than ever thanks to a complete graphical overhaul. But as much as MediEvil can feel like a warm blanket of nostalgia--especially for those of us who played the game 21 years ago--it also feels incredibly dated, with jittery controls and camera issues that regularly get in the way of progress. You play as Sir Daniel Fortesque, a dead knight who is returned to life when the sorcerer Zarok makes an unexpected return to Gallowmere, bringing with him hordes of monsters. Fortesque remains every bit as charming a character as he was; his gnarled teeth, warbly voice, and single, rolling eyeball lose none of their charisma in the remastering process. Zarok's design hasn't aged well, though, and the new visuals leave him looking like a plastic doll who’s been

After Pitching Dragon Age Musical DLC, David Gaider Is Finally Getting To Make His Musical Game

Dragon Age lead franchise writer David Gaider is making a new and intriguing-looking musical adventure game Chorus . As it turns out, the veteran game developer--who left BioWare years ago--has been thinking about making a musical game for a long time. In an appearance at the GameSpot Theatre today at PAX Aus about his new game and studio, Gaider said he in fact pitched musical DLC for Dragon Age during his time at BioWare. The musical Dragon Age DLC could have taken place inside the metaphysical Dragon Age realm called The Fade, he said. It was a semi-serious, semi-joking pitch, Gaider said, but whatever the case, it never happened. Gaider is now getting to realize that dream. His new game, Chorus, is a musical adventure game where they big story beats play out through song. Gaider is working on Chorus with Summerfall managing director Liam Esler (former Obsidian, Beamdog developer), while prolific voice actress Laura Bailey (Uncharted, Gears of War) is voicing the main character.