Skip to main content

Video Game Industry Must Address The Loot Box Controversy, IGDA Boss Says

Yet another video game industry group has come out to say government control of loot box regulations is a bad idea. International Game Developers Association (IGDA) CEO Jen MacLean released a statement this week where she called on developers and publishers to take this issue seriously to avoid a scenario where politicians get involved and put forth legislative action that could impact games with loot box mechanics.

"By not taking significant action as an industry and global game developer community to self-regulate how loot boxes are used, we run the very real risk that governments around the world will take that action for us, and perhaps create significantly restrictive laws that could impact any random reward elements in games," she said. "I offer my strongest advice to game developers and interactive entertainment businesses on this matter: addressing how loot boxes are used is both the right thing, and the smart thing, for the global game development industry to do."

MacLean's statement comes in response to the news this week that the US Federal Trade Commission may launch an investigation into loot boxes. Australia's government has also called for a "comprehensive review" of loot boxes to determine what might be done. The IGDA backs up what the Entertainment Software Association has already said: the industry should self-regulate when it comes to loot boxes. Politicians, meanwhile, will argue that laws are necessary to ensure that something is being done to protect young people from falling into dangerous gambling habits. Self-regulation may be a good idea in theory, but actual laws or regulations would put more pressure on developers and publishers.

In her statement, MacLean--a former executive at Curt Schilling's controversial defunct Rhode Island developer 38 Studios--said loot boxes with real-money mechanics "run the risk of triggering gambling laws."

As an industry, MacLean said she advises the following three steps be taken immediately to avoid a situation where the government gets involved:

  • Affirm an industry commitment to not market loot boxes to children
  • Clearly disclose the odds of different rewards when purchasing loot boxes (as many games already do to comply with Chinese law)
  • Launch a coordinated education campaign that boosts awareness of the parental controls that are available to appropriately limit how players engage with games

A politician from Hawaii, Democrat Chris Lee, is trying to make a law that would limit the sale of video games with "gambling-like mechanisms" to people under 21. Lee told GameSpot that he was aware of ESA lobbyists being flown to to Hawaii to try to stop the conversation about loot boxes from happening.

"We have to try and stand up for what is right," Lee said earlier this year. "I think it is inevitable that, whether it was spurred by Battlefront or some of the recent big-title games just being so ridiculously exploitative of the player base, there is enough of generational transition in politics and positions of authority around the country and the world, that you have people who understand what the industry is doing and are willing to stand up and take action and do something about it. Inevitably, the industry will have to change.

"Because more and more jurisdictions are going to start protecting their citizens from the kinds of exploitive and predatory practices that the industry has been employing lately. Inevitably, that means a better industry for everybody and better games for everybody."

Conversation around loot boxes heated up at the end of 2017 in the wake of EA's Star Wars: Battlefront II. For a brief period of time, before the game's official release, the title was set to allow players to spend real money on loot boxes that could potentially include items that impact gameplay. Some said this made Battlefront II effectively a slot machine where players could pay for the chance to get something they wanted. EA removed loot boxes from Battlefront II on the eve of the game's public release, though it appears the controversy negatively impacted the game's sales. Battlefront II re-introduced microtransactions in 2018, but only for cosmetics. EA's newest shooter game, Battlefield V, features no loot boxes at all, while microtransactions aren't turned on yet. Other games, such as Overwatch, continue to use loot boxes as an extra method of monetisation.



from GameSpot - All Content https://ift.tt/2rbtxL8

Comments

Popular posts from this blog

MediEvil Review - Bones 'n Brawn

As a remaster of the 1998 puzzle-platformer of the same name, MediEvil holds up reasonably well. Its cartoonishly charming characters and varied, if relatively simplistic, level design both stands the test of time and looks better than ever thanks to a complete graphical overhaul. But as much as MediEvil can feel like a warm blanket of nostalgia--especially for those of us who played the game 21 years ago--it also feels incredibly dated, with jittery controls and camera issues that regularly get in the way of progress. You play as Sir Daniel Fortesque, a dead knight who is returned to life when the sorcerer Zarok makes an unexpected return to Gallowmere, bringing with him hordes of monsters. Fortesque remains every bit as charming a character as he was; his gnarled teeth, warbly voice, and single, rolling eyeball lose none of their charisma in the remastering process. Zarok's design hasn't aged well, though, and the new visuals leave him looking like a plastic doll who’s been

After Pitching Dragon Age Musical DLC, David Gaider Is Finally Getting To Make His Musical Game

Dragon Age lead franchise writer David Gaider is making a new and intriguing-looking musical adventure game Chorus . As it turns out, the veteran game developer--who left BioWare years ago--has been thinking about making a musical game for a long time. In an appearance at the GameSpot Theatre today at PAX Aus about his new game and studio, Gaider said he in fact pitched musical DLC for Dragon Age during his time at BioWare. The musical Dragon Age DLC could have taken place inside the metaphysical Dragon Age realm called The Fade, he said. It was a semi-serious, semi-joking pitch, Gaider said, but whatever the case, it never happened. Gaider is now getting to realize that dream. His new game, Chorus, is a musical adventure game where they big story beats play out through song. Gaider is working on Chorus with Summerfall managing director Liam Esler (former Obsidian, Beamdog developer), while prolific voice actress Laura Bailey (Uncharted, Gears of War) is voicing the main character.