Skip to main content

Gears 5: Dev Says Microsoft Had No Creative Input "At All"

Gears 5 makes a number of big changes to the series with its new hero, Kait, along with bigger levels and some RPG elements. These ideas came from developer The Coalition, but how did Microsoft feel about these changes? "They actually don't have any creative input at all," The Coalition boss Rod Fergusson told GameSpot in a recent interview.

According to Fergusson, Xbox Game Studios boss Matt Booty and overall Xbox boss Phil Spencer put a lot of trust in their studio heads to manage their own projects.

"It's really about trusting the studio heads and the teams there to recognize what's the best way to leverage whatever it is they're building," he said. "Matt has a great line around just building great games. It's just the notion of don't worry about business models, don't worry about subscriptions, don't worry about changing things to adopt to a particular strategy. If you make an awesome game, then we can take that awesome game and apply it to different strategies."

The first and most important rule is to "make a great game and focus on quality of execution," Fergusson said. "We say what we do and we do what we say, and when we say we're going to deliver you a game, we deliver you a game, and we do it at the highest quality we can."

Fergusson said creative decisions shouldn't be made from higher-ups on the top-down model. "I think the strength of the bottom-up way we're doing things now allows for each studio to have its own identity and to be creative--the top-down stuff doesn't work," he said. "And we saw that I think. I was part of the Gears of War Kinect game that never saw the light of day, and that was okay. How do we force something to be on strategy? And now the strategy is to make awesome games and then we'll figure it out."

The business models at Xbox have indeed changed since Gears of War 4 came out. All of Microsoft's first-party games--including Gears 5--launch into Xbox Game Pass for no extra cost. Microsoft hasn't said how this change has impacted developers; some have wondered how royalty payments and other sales-related metrics change in this new model. Those specifics remain unknown.

Whatever the case, Fergusson said he's focused on growing the Gears of War franchise to get it back to where it was during its heyday when it was developed by Epic Games. (Microsoft bought the Gears of War franchise from Epic in 2014 for an undisclosed sum).

"We looked at it like this: okay, Epic put Gears of War on a shelf and said, 'We'll never make it again.' So when Microsoft bought Gears, I was really excited about the fact that we can actually see where this is capable of going," Fergusson said. "And then sort of parallel to what Microsoft was doing, we wanted to expand the audience and the reach of the Gears of War brand. So how do we go back to what it was in its heyday?"

Gears 5 launches on September 10, but the game unlocks four days early for people who buy the game's Ultimate edition or subscribe to Xbox Game Pass. The game is available to pre-load right now, and you can see GameSpot's rundown of the Gears 5 server start times, launch maps, and more.

For more, check out GameSpot's new preview of Gears 5: Gears 5: Huge, Open Levels And Creative Combat Deliver Big Changes



from GameSpot - All Content https://ift.tt/30GmQRr

Comments

Popular posts from this blog

MediEvil Review - Bones 'n Brawn

As a remaster of the 1998 puzzle-platformer of the same name, MediEvil holds up reasonably well. Its cartoonishly charming characters and varied, if relatively simplistic, level design both stands the test of time and looks better than ever thanks to a complete graphical overhaul. But as much as MediEvil can feel like a warm blanket of nostalgia--especially for those of us who played the game 21 years ago--it also feels incredibly dated, with jittery controls and camera issues that regularly get in the way of progress. You play as Sir Daniel Fortesque, a dead knight who is returned to life when the sorcerer Zarok makes an unexpected return to Gallowmere, bringing with him hordes of monsters. Fortesque remains every bit as charming a character as he was; his gnarled teeth, warbly voice, and single, rolling eyeball lose none of their charisma in the remastering process. Zarok's design hasn't aged well, though, and the new visuals leave him looking like a plastic doll who’s been...

WWE Wrestlemania 35: How To Stream On PC, PS4, And Xbox One

Wrestlemania , WWE's biggest PPV of the year, is right around the corner, airing on Sunday, April 7. If you're familiar with WWE, then you know there are multiple ways you can watch this event from your phone to TV to PC. Here's a breakdown of the easiest ways for you to watch Wrestlemania. The cheapest and easiest way to watch the PPV is through the WWE Network . While the network normally costs $10 a month and offers replays of past PPVs, weekly television events, and original content, new subscribers can sign up for one month free. So you can watch Wrestlemania without paying a dime, from the comfort of your own home. Just make sure to decide after the event whether or not you want to keep your subscription to the service. Additionally, Wrestlemania is available through your cable or satellite provider. However, if you plan on doing that, be prepared to pay between $60-70 for the event. Why would you pay that much for the event? Well, internet service isn't fast e...