Skip to main content

Margot Robbie Chose Birds Of Prey Instead Of Gotham City Sirens For A Specific Reason

Birds of Prey, which releases in cinemas on February 7, brings back Margot Robbie's Harley Quinn from Suicide Squad, un-tethered from Jared Leto's take on the Joker. The star, who also produced the new film, had some say over what happened next with her character, and was reportedly eyeing two different comic properties--Birds of Prey and Gotham City Sirens.

Speaking to Nerdist, Robbie talks about the challenges of getting an R-rated, female-led superhero film off the ground, and how she was inspired by the huge Harley Quinn fanbase she became aware of while promoting Suicide Squad. What ultimately drew her to Birds of Prey over Gotham City Sirens, though, was the opportunity to give a spotlight to some lesser-known characters in the DC universe.

Robbie says that while she was researching the character, she started to read the Birds of Prey comic series, and that she "fell in love with Huntress." "I was like, 'Wow, there’s so many cool female DC characters and no one knows anything about any of them!,' Robbie says. "So what if we had a platform for fans to get to know and fall in love with some of these other amazing women?"

Robbie says that Gotham City Sirens was less exciting because it focused on just three characters, and the other two--Catwoman and Poison Ivy--and already well-known. In fact, Catwoman will be appearing in The Batman, played by Zoë Kravitz.

"I thought that might be the perfect platform to introduce some female characters who might really have some legs in the DC Universe," Robbie says.

Birds of Prey is expected to earn between $49 and $55 million in its opening weekend. It will be far removed from the much-maligned Suicide Squad, although Robbie is also set to reprise her role in James Gunn's The Suicide Squad.



from GameSpot - All Content https://ift.tt/2U8aalR

Comments

Popular posts from this blog

MediEvil Review - Bones 'n Brawn

As a remaster of the 1998 puzzle-platformer of the same name, MediEvil holds up reasonably well. Its cartoonishly charming characters and varied, if relatively simplistic, level design both stands the test of time and looks better than ever thanks to a complete graphical overhaul. But as much as MediEvil can feel like a warm blanket of nostalgia--especially for those of us who played the game 21 years ago--it also feels incredibly dated, with jittery controls and camera issues that regularly get in the way of progress. You play as Sir Daniel Fortesque, a dead knight who is returned to life when the sorcerer Zarok makes an unexpected return to Gallowmere, bringing with him hordes of monsters. Fortesque remains every bit as charming a character as he was; his gnarled teeth, warbly voice, and single, rolling eyeball lose none of their charisma in the remastering process. Zarok's design hasn't aged well, though, and the new visuals leave him looking like a plastic doll who’s been

After Pitching Dragon Age Musical DLC, David Gaider Is Finally Getting To Make His Musical Game

Dragon Age lead franchise writer David Gaider is making a new and intriguing-looking musical adventure game Chorus . As it turns out, the veteran game developer--who left BioWare years ago--has been thinking about making a musical game for a long time. In an appearance at the GameSpot Theatre today at PAX Aus about his new game and studio, Gaider said he in fact pitched musical DLC for Dragon Age during his time at BioWare. The musical Dragon Age DLC could have taken place inside the metaphysical Dragon Age realm called The Fade, he said. It was a semi-serious, semi-joking pitch, Gaider said, but whatever the case, it never happened. Gaider is now getting to realize that dream. His new game, Chorus, is a musical adventure game where they big story beats play out through song. Gaider is working on Chorus with Summerfall managing director Liam Esler (former Obsidian, Beamdog developer), while prolific voice actress Laura Bailey (Uncharted, Gears of War) is voicing the main character.